Dungeon Magazine

Bulette-Mutation, The

Dungeon #37



Climate/Terrain:Temperate/Any
Frequency:Unique
Organization:Solitary
Activity Cycle:Any
Diet:Carnivore
Intelligence:Animal (1)
Treasure:Nil
Alignment:Neutral
No. Appearing:1
Armor Class:-2/4/6
Movement:14, Br 3
Hit Dice:10 (73 hit points)
THAC0:11
No. of Attacks:3
Damage/Attack:4d12/3d6/3d6
Special Attacks:8’ jump, breath weapon
Special Defenses:Nil
Magic Resistance:Nil
Size:L (9½’ tall, 12’ long)
Morale:Steady (11)
XP Value:5,000

The monster described here is identical to the standard bulette and is derived from the original creature by magical and biological experimentation by the wizard Shivnar.

Combat: Like a normal bulette, the mutated variety attacks anything it considers edible. However, in addition to its bite and front claw attacks, there is a 65% chance per round of combat with a foe that has actually caused it to lose hit points that the mutated monster will breathe a cone of fire 20’ long, with a base diameter of 5’, that does 3-18 hp damage (save vs. breath weapon for half damage). The creature has been given venom glands by Shivnar to enable it to breathe fire, and it can use this attack up to four times per day.

Like the normal bulette, the mutated variety has AC -2 around its heavily fortified head, AC 6 in the vulnerable area beneath its crest, and AC 4 in the tiny area of the orbits of its eyes. When injured or cornered, it may also jump up to 8’, employing its rear feet in attacking. It doesn't employ its breath weapon in the same round that it jumps.

Habitat/Society: If this specimen escapes from Shivnar’s lair, it may, at the DM's option, meet with others of its kind and produce offspring. In this unlikely event, half of any young will be normal bulettes, the other 50% will be identical to Shivnar’s creation.

It conforms to normal bulettes with regard to territory and disposition.

Ecology: If the beast is released into Kilfay, it isn’t long before large tracts of woodland are either undermined or destroyed by fire. In 1-3 weeks, if not slain, it moves into the area of Talvli to hunt the humans and their livestock, burning houses and toppling forts as it tunnels about the land. If slain, its armor may be fashioned into suitable shields as outlined here.


Last Modified: January 27, 2014, 20:24:50 GMT

Advanced Dungeons & Dragons 2nd Edition


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