Kara-Tur (Forgotten Realms)



Climate/Terrain:Temperate plains and hills
Frequency:Very rare
Activity Cycle:Any
Intelligence:High (13-14)
Alignment:Chaotic evil
No. Appearing:1
Armor Class:4
Hit Dice:5
No. of Attacks:1
Damage/Attack:1-6 or by weapon type
Special Attacks:Drought
Special Defenses:+1 or better weapons to hit
Magic Resistance:Nil
Size:S (2-3 tall)
Morale:Average (10)
XP Value:1,400

This diminutive humanoid boasts impressive powers, and is greatly feared by the common folk. He is among the most arrogant and obnoxious of the lesser spirits.

The poh stands no more than 3 feet tall. He has ruddy bronze skin and long red hair, often tied in a ponytail with dried vines. He has narrow eyes, either blue or green, a pug nose, and oversized ears. His thin mouth is usually twisted in a condescending grin. His stubby legs make him wobble when he walks. He wears gowns made of the finest silk, interwoven with threads of gold and silver.

The poh speaks the language of his own kind as well as the trade language.

Combat: A poh is more of a pest than a fighter, avoiding physical combat whenever possible. He will threaten, insult, and otherwise intimidate potential adversaries, attacking only as a last resort. When facing equal or inferior opponents who refuse to back down or give in to his demands, the poh will attack, fighting fearlessly and without mercy. When facing formidable foes who refuse to be intimidated, the poh usually will withdraw, rather than risk his own neck. He can become invisible at will.

If combat ensues, the poh attacks, wielding a club cut from a dead tree, or an iron rod instead. Occasionally, a poh carries a more common weapon, such as a katana or a wakizashi. In addition to the damage inflicted with each successful hit, the pohs victim must make a saving throw vs. spells. If the saving throw is successful, the victim suffers no further effect. If the saving throw fails, the victim is desiccated by the drying touch of the poh, and loses 1 point of Constitution. If the victims Constitution drops to 2, the character cannot fight, stand, cast spells, or take any other actions. If his Constitution drops to 0, the victim is dead. If a desiccated victim survives his encounter with a poh, he recovers 1 Constitution point per day.

Common folk are most fearful of the pohs ability to create drought (as the wu jen spell). The poh can use this power once a week, affecting an area 5 miles in diameter. The drought persists until one of the following occurs: the poh cancels it, the poh is killed, or the spell is countered by ice blight.

Habitat/Society: The poh is a wandering spirit, active both day and night. He is most commonly encountered in agricultural lands well away from populous areas. Once the poh arrives in a suitable area, he locates a secure lair, such as a cave, a high plateau, or a hollow tree in a dense forest.

After the poh has chosen a lair, he appears to the peasants, announcing that he has honored them with his presence by settling in their area. The poh then demands that the peasants make weekly offerings to him (which the poh will collect while invisible). If the peasants make the requested offerings and the poh accepts them, the poh remains in the area, causing no mischief. If the offerings are insufficient, the poh will become angry and cause a drought to settle in the area. The drought continues until the peasants resume their offerings (or otherwise make peace with the poh), or until the poh is driven away or destroyed.

Offerings that a poh requests usually involve large quantities of water or other potables, as well as fruits and vegetables. Sometimes a poh intentionally demands ridiculous offerings from the peasants he oversees, either to test their resolve or simply to harass them. Such demands might include a basket of corn containing exactly 10,001 kernels, 100 gallons of water from a distant ocean, or an unmelted snowflake. If the villagers refuse or cannot comply, the poh punishes them with drought.

On rare occasions, the Celestial Emperor sends a poh to an area to punish the inhabitants for some transgression or crime. In such instances, the poh forgoes his normal requests for offerings, and leaves after he has caused a drought according to the Emperors wishes. More often, however, the poh acts on his own initiative. Along country roads, peasants commonly erect small shrines in the pohs honor, in an attempt to keep these pesky creatures appeased.

Ecology: The poh can eat virtually anything, but he has an exceptional capacity for liquid nourishment. In a single sitting, he can guzzle gallons of water, milk, or wine.

Last Modified: June 10, 2010, 12:02:50 GMT

Advanced Dungeons & Dragons 2nd Edition

◆ 1599 ◆